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Despite nightmare difficulty arguably not being hard enough most of the time (though some people also complain the casual difficulty is not easy enough), it is balanced much better than D2:ED. Playing on nightmare difficulty I did stop assigning stat points (level 15) to keep the game challenging, and another person played without a helmet or breastplate and level 10 stats, though using a less direct combat strategy (the creature, summons and Charm) much of the time. DKS is still more challenging at the beginning and tends to get easier, but doesn't become a cakewalk (even opponents a few levels below you can still be dangerous in groups, unlike in D2:ED).
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The flying fortresses were also redesigned there were no extra quests added, but most anti-dragon shields and generators were removed, and they were made more fortress-like. As the last dragon knight, the player character was the only hope he had of implementing his plan to resurrect Ygerna.įor combat, the level dependence was reduced in DKS, several difficulty changes were addressed, and some opponents were changed (particularly the start of the fjords).
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He already asked Patriarch to open a passage to the Hall of Echoes, but was refused. Special moves like the ones in Zelda Twilight Princess would be a great idea ( link to Link). Same as dodging, being able to block with a shield would be good. I put 10 points in whirlwind attack to have those fights be over quicker, not because I need the extra damage. I am playing as a one-handed warrior (so no shield, just one one-handed weapon), and I just attack until ennemy drops. Even in Hard Mode, once you reach level 26-28 (basically the flying fortresses), game is a cakewalk.Ĭombat at that time became boring. Beginning is hard, things become easyier until the finish the island, and once you leave it, goblins in the fjords are hard again. Until last video, I thought the plan was his since the beginning, not just Ygernas'.Īction. Why didn't he kill us ? I mean, you squash flies when they bother you. In the rest of the game, there is always some quest around or flavor thing (like the cave with mentions to the elves, the hanged man on the island, and more.). They are just a grind, long, without story. So, two things I didn't like about story. I'm hoping as much as everyone here for the rpg-that-dwarfs-all-other-rpgs-made-before. That post will be filled with much negativity, but remember that there are many things I don't talk about, and I liked all those. So, it's been some time since D2:ED has been out, and after having been playing for a while now (a year), so I thought I'd talk back about the game.
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Arx was truly ahead of its' time and love for it has inspired fans to even create a prequel: "I have already told you everything I know about the rebels."Ĭhoices and actions have consequences in Arx and many are unexpected. Oh and if you meet Carlo, tell him I said hello. It involves a certain NPC.when I saw the guy alive, I was shocked and even my character was shocked and shouted his name in surprise. I'd say that 70% of the people who have played Arx probably wouldn't. It has the best shock in gaming history, you may not experience it. I never knew that! It's only $5.99 on gog.com, I'll have to check it out.Īnd let me tell you.
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Arx Fatalis was being made by Arcane Studios who wanted it to be the third installment but they couldn't obtain the rights and thus called it Arx Fatalis and developed a few things differently but it matches Ultima Underworld in a lot of things.
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